Description: The corporate war is over, but the
corps need the shadows now more than ever as they scramble for position
in the new power structure. The corps have ceased their open conflict,
but the guns are still drawn under the table ...
This Shadowrun sourcebook describes the history, power players and business interests of the ten top megacorps. It focuses on information that runners need: the latest security trends, secret plans, dirty tricks, people to know and how to use them. Players will learn what working for each corp means for their characters, and gamemasters will find new rules for using and rating the megacorps in their campaigns. Copyright 1999 FASA. 144 pages. OOP.
Condition: New, minor wear on edges and stress crack on spine, otherwise NMint.