Description: It is the year 2073, sixty years after
the world was swept by the accidental release of the man-made Plague
virus. Society's collapse was a brief one. Brief, because the survivors
remembered the luxuries of the early Twenty-first century and wanted
them back.
The world was different after the Plague. Many of the children were
twisted and deformed. Mutants. Out of this situation, the paranoid and
hateful rose to power using force and lies to terrify the confused. As
the years passed on, those mutants who did not die in their youth were
growing to maturity.
The Second Republic, the subtly cruel post-Plague government in what was once the United States, publicly divided the mutants into two groups: the Acceptables, those with only minor deformities; and the Mutazoids, creatures of barely human appearance. There is also a third group whose existence is officially denied by the Second Republic, sometimes called Supers, who resemble normal humans but have extraordinary powers.
The Acceptables are the majority of the population and they must be
controlled. The Mutazoids are wild beasts to be herded or eliminated. To
some people the argument seems reasonable. These mutants are infected
with the Plague; they should be quarantined! But then, why aren't they
separated from the unaffected humans completely.
What is the real threat to the Second Republic? What is really going on?
That's your problem; you're an Enforcer and you work for the Second
Republic!
This rulebook contains all the rules you need to game in the world of
Mutazoids. Includes:
- - Character generation
- - Combat
- - Experience and improvement
- - GM's introduction
- - Sample scenarios
- - and much more
Filled with useful charts and artwork. Copyright 1989 Whit Productions. 98 pages.
Condition: New, light shelfwear on covers, edges, price sticker residue. Interior pages are NMint.
MPN: 1001
Brand: Whit Publications