- Role-playing game
- GURPS
- Steve Jackson Games
- Out of Print
Description: Compendium II is 192 pages of the best articles and the most-requested new expanded/optional rules for GURPS 3rd Edition. A must-have for Game Masters and a valuable aid for any player.
Contents include:
- - Campaigning
- - Campaign design, other dimensions, designing believable
societies, and more
- - Combat
- - Optional rules for both realistic and cinematic combat,
non-lethal contests, space combat, naval combat, and more
- - Equipment - Including rules for day-to-day maintenance, operating
bizarre artifacts, and more
- - Dangerous Stuff - Things to scare players with, from cold weather and
seasickness to altitude sickness, decompression, and radiation
- - Injury & Fatigue - Optional rules for injury, healing, missed
sleep and extra effort
- - Mass Combat
Copyright 1996-2000 Steve Jackson Games. 192 pages. OOP.
Condition: New, NMint
MPN: 6522
Brand: Steve Jackson Games