Description: Since the fall of Atlantis, the secret
societies have grown due to Nephilim patronage or human ambition. Many
of them have learned to hate the Nephilim. Worse yet, many of them have
learned to fight the Nephilim. These invisible empires rise and fall in
combat made even more deadly by its secrecy.
Given sufficient occult knowledge, resources and will, humans can thwart
Nephilim despite their mystical powers. Within this book, you can find
this information as it details secret organizations, their
representative members, spells and special techniques, and maps of
headquarters and other significant places.
Although designed for the Nephilim RPG by Chaosium, this sourcebook can provide the game master with tons of useful information on secret societies that can be readily adapted to Call of Cthulhu and many other horror role-playing games. Copyright 1995 Chaosium. 94 pages. OOP.
Condition: New, light shelfwear on edges. Otherwise NMint.