Description: Domains topple and vitae flows freely.
For half a millennium, the Kindred of the Camarilla have warred with
the Cainites of the Sabbat. But in the modern nights, sect warfare can
no longer hide behind the armies of kings or the fires of the
Inquisition. How then do the sects resolve their conflicts without
alerting the oblivious kine?
- - Tips and tactics players' characters can use when facing agents of
- - Hints and advice for Storytellers wishing to use the Camarilla-Sabbat
conflict as a story setting
- - Information on inscrutable factors such as the Inconnu, the
independent clans and other supernaturals who prowl the World of
Designed for the Vampire: The Masquerade horror role-playing game. Copyright 2001 White Wolf Publishing. 128 pages. OOP.
Condition: New, NM/Mint.
Brand: White Wolf