Description: And you thought Al Amarja was weird? Try "the House." It can be added to any series or game-world at any time. Enemies, allies, and factions, including the creepiest GMCs yet. Can you tell friend from foe, when none of them are human? House Call is a plot designed to slip the House into your series. Interweave it with your own plots to create a complex and frightening story. Designed for the Over the Edge role-playing game. Published 1993 Atlas Games. 16 pages.
Condition: New, light shelfwear.
Brand: Atlas Games