Description: From battle-suited
 space marines to giant walking tanks, GURPS Mecha covers the entire 
mecha genre! Contents include: 
- An easy-to-follow, step-by-step guide to 
building mecha, fully compatible with GURPS Robots and Vehicles 
 
- Advanced
 rules and options: transforming and combining machines that can turn 
into cycles or fighter planes, overload boosters, psionic mecha, energy 
battlesuits, giant swords and even steampunk mecha 
 
- Advice on using mecha
 in everything from alien invasions to superhero campaigns, and 
suggestions for adventures inspired by Japanese anime 
 
- Special combat 
rules that play up the cinematic flavor of anime and mecha combat, as 
well as realistic rules for sensors, weapons and orbital drops 
 
- Sample 
mecha and battlesuits 
 
- Character creation rules for mecha-genre 
characters and cinematic aliens 
 
- A detailed campaign world, Cybermech 
Damocles 
 
Designed for GURPS Third Edition. Contains plenty of information that can be adapted to other role-playing game systems. Copyright 1997, 1999 Steve Jackson Games. 128 pages. OOP.
Condition: New. Light shelfwear, scuffing on covers, edges. Interior pages are NMint.
MPN: 6021
Brand: Steve Jackson Games
 
             
      