Description: From battle-suited
space marines to giant walking tanks, GURPS Mecha covers the entire
mecha genre! Contents include:
- An easy-to-follow, step-by-step guide to
building mecha, fully compatible with GURPS Robots and Vehicles
- Advanced
rules and options: transforming and combining machines that can turn
into cycles or fighter planes, overload boosters, psionic mecha, energy
battlesuits, giant swords and even steampunk mecha
- Advice on using mecha
in everything from alien invasions to superhero campaigns, and
suggestions for adventures inspired by Japanese anime
- Special combat
rules that play up the cinematic flavor of anime and mecha combat, as
well as realistic rules for sensors, weapons and orbital drops
- Sample
mecha and battlesuits
- Character creation rules for mecha-genre
characters and cinematic aliens
- A detailed campaign world, Cybermech
Damocles
Designed for GURPS Third Edition. Contains plenty of information that can be adapted to other role-playing game systems. Copyright 1997, 1999 Steve Jackson Games. 128 pages. OOP.
Condition: New. Light shelfwear, scuffing on covers, edges. Interior pages are NMint.
MPN: 6021
Brand: Steve Jackson Games